Move & Stretch
Movement Dice and Obstacle-Course Cards
Roll the dice, do the move, then build a course!
Hop, jump, balance, crawl, stretch. Pick a card and go!
Hop, jump, balance, crawl and stretch cards for brain breaks, wet playtimes and warm-ups, with extra actions to keep the game going.
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Reproduced from page 2 of the book so you can read it before printing.
Gross motor skills, balance, coordination and following instructions through movement.
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Roll the dice, do the move, then build a course!
Press painty fingers to make a caterpillar, a tree and balloons!